Custom magic items

Custom magical items are allowed and can even be purchased in shops, including for character creation. Spells cast by magical items are not to be changed themselves. In any case, do not try to break the game. ONLY the following custom magical items can be created, these rules replace any rules that are noted in the books.


 * 1) A magic shop can have magical bonuses transferred to another item, giving you a discount of 75% of the original gold value of the magical bonus that is to be transferred.
 * 2) A magic shop can transfer the powers of a magic item to a same-slot mundane item, free of charge.
 * 3) A magic shop can craft any magic item that only gives a flat bonus for other slots.
 * 4) A magic shop can increase the amount of a single bonus. If this bonus is all the magic item does then the bonus can be decreased as well. The new item cost is [price / normalBonus² * newBonus²].
 * 5) A magic shop can change the normal amount of charges. each charge becomes twice as expensive when the amount of charges are modified. The new item cost is thus [price / normalAmount * newAmount * 2]. An item with more charges, cannot use more charges at once than it normally could. Remember that buffs don't stack with themselves.
 * 6) A magic shop can put any spell on scrolls and potions. A potion only targets the person who consumes the potion, no one else is affected. Potions only cast their spell when imbibed.
 * 7) A magic shop can apply metamagic to wands, scrolls and potions. This increases the spell level and caster level and cost as appropriate with that metamagic.

Examples

 * A vest of charisma +2 and shirt of elvenkind +5, normally these bonuses are given by a cloak and boots respectively.
 * A potion of fireball, is perfectly okay, but would not explode when dropped or thrown, the person who drinks the potion explodes hurting only himself, and no one around him.
 * A potion of bless would only incur bless upon its drinker. Even though multiple people would normally be affected by its area.
 * A wand of empowered magic missiles would count as a wand casting a level 3 spell, which needs at least caster level 5. With a caster level of 5, this wand would cost 18,000 gold and shoot 3 missiles each dealing 1d4+1. the resulting damage is than multiplied by 1.5.
 * Boots of elvenkind +9 move silently would cost 8100 gp and a cloak of charisma +1 would cost 1000 gp.
 * Healing belt with 10 charges would cost 5000 gp, but can still only use up to three charges at once. A Wand of invisibility with only 5 charges would cost 900 gp.
 * Noble clothes of Free Movement would cost X and Medallion of Thoughts and Wisdom +2 would cost X
 * You have a mithral chain shirt and found a +1 heavy shield. You can transfer the +1 bonus to your mithral chain shirt for only 1000-750=250 gold.
 * If you want to add the bonus of a cloak of resistance +1 to a cloak of charisma, that would cost 1000-750=250 gold.
 * If you got two +2 WIS owl necklaces, upgrading a  +2 WIS to +4 WIS would normally cost 12000 gold. But transferring the +2 bonus from one necklace to another would cost : 12000-3000 = 9000 gold