Character progression

Level Progression Table
The current starting level will be written on the campaign details.

Definitions
Total Hit dice : Each character has an amount of total hit dice equal to the amount of class levels amongst all classes plus any potential racial hit dice (usually zero). Racial level adjustment is NOT included.

Max spell level (also includes psionics): There is a limit placed on the maximum spell level that you can cast based on your total hit dice. You still gain spells above the limit as normal and gain higher level spell slots as usual, but you simply cannot cast them. You have the option to either multi class during which your spell cap continues to rise, or to go for the caster level increase and use the higher level spell slots for lower level spells.

Bonus Feats: Every odd total hitdice you get a bonus feat, this is instead of the bonus feat you normally get every 3 total hitdice.

Character Points (CP) : Every 2 total hit dice, you get a character point, simply called CP. This replaces and expands on the attribute score increase you'd normally get every 4 total hit dice. You can spend CP in the following way:
 * Ability score increase: For 1 CP you can increase a base ability score by 1. Ability scores that are 20 or above cost 2 CP to increase instead.
 * Improve Race: For 1 CP you can reduce any penalty of a race by 2. An elf for example, could reduce the constitution penalty by 2, so that she only gains the dexterity bonus from her race.
 * Skill point increase : For 1 CP, you gain an extra 1 skill point per total hit dice (x4 at lvl 1). This works retroactively.
 * Non-combat feat : For 1 CP, you can gain an extra feat. This feat is disabled during combat, including any passive bonuses it might give. (Other feats that rely on this feat as a prerequisite, then become disabled as well.)
 * Racial hit dice payoff: For 2 CP you can remove a racial level and then advance a class level so that your total hit dice remains the same. (With losing a racial level your hp, saves, BaB and skill points might change.)
 * Level adjustment payoff: For 3 CP you can remove a level adjustment and then advance a class level. (Your total hit dice will thus effectively increase by 1 again, bringing you halfway to your next CP and potentially giving you a bonus feat or increased spell level.)

Starting Wealth: The amount of gold pieces you start with has been changed, and is lowered on higher levels.